Sunday, November 3, 2013

Warps n icons

Along with the usual bug fixes, I finished what I thought would be a great effect for the level/warp transition, seen below:


Unfortunately, a few days after working on that and switching back to other tasks, there was a noticeable stutter of the projectiles while they were in motion.  I didn't notice the slowdown until I put a build on to my phone again.  At first, I thought it was because of the new textures I added (I haven't cared about file size or my aggressive use of alpha shaders up to this point), so I focused my time reading up on and optimizing those areas.  After that didn't work, I rewrote and tried to debug the movement code for the projectiles.  Eventually I found that the effect's scripts on the camera slow things down even when the effect isn't actually on screen.

I replaced my crappy MSpaint placeholder room icons with something a bit more presentable.  More still need to be added - icons on the weapon buttons have been planned since the beginning and will help a lot.

That said, I started to play around with the UCLA mesh creator and have some promising results if I ever need the ships to appear 3-dimensional.  It really is a nifty little tool.  In the process, I realized I may need to do some editing for at least this particular ship texture, but that's a lower priority.

I'll be moving to Washington DC in about 2 weeks and hope to get as much done as I can before then.  Stay tuned!