Unfortunately, a few days after working on that and switching back to other tasks, there was a noticeable stutter of the projectiles while they were in motion. I didn't notice the slowdown until I put a build on to my phone again. At first, I thought it was because of the new textures I added (I haven't cared about file size or my aggressive use of alpha shaders up to this point), so I focused my time reading up on and optimizing those areas. After that didn't work, I rewrote and tried to debug the movement code for the projectiles. Eventually I found that the effect's scripts on the camera slow things down even when the effect isn't actually on screen.
I replaced my crappy MSpaint placeholder room icons with something a bit more presentable. More still need to be added - icons on the weapon buttons have been planned since the beginning and will help a lot.
That said, I started to play around with the UCLA mesh creator and have some promising results if I ever need the ships to appear 3-dimensional. It really is a nifty little tool. In the process, I realized I may need to do some editing for at least this particular ship texture, but that's a lower priority.
I'll be moving to Washington DC in about 2 weeks and hope to get as much done as I can before then. Stay tuned!




