Something else I've been putting off doing for a while now: I updated my version of Unity3D to 4.2.whatever and converted the project over as well. Overall it was an easy process, except now some of the transparent/cutout shaders I've been using aren't so transparent all the time.
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| This used to work, I swear. |
I also came up with an idea for how to do away with what currently happens when a ship dies (aka big bland explosion). I'm thinking that combining this with something like this will lead to some nice looking ship debris. At the very least, it will allow me to procrastinate from getting a text-dialogue-box-system set up.
| Explosion effects are just more fun. |


