I also finally decided on an object hierarchy for the ships themselves and started saving a few as prefabs. A few other things will need to be reworked to be able to use them after adding them at run time, but that will be a rather major milestone taken care of once completed.
The next step big goal after that milestone is to get the enemy ships weapons and let them fire back for a change instead of the constant slaughter it's been so far. I'm think I coded the existing weapon systems (which will eventually be featured in another post) in such a way that will make it an easy process, but I won't know for sure until I start coding that part.


No comments:
Post a Comment