Sunday, October 6, 2013

More progress

About 2 weeks ago I got shields working.  (Changing the texture offset gives it a nice animation effect as well).  It does nifty things when it gets hit like making changes to the opacity to make it appear more alive. Intuitively, once the shield is destroyed, the ship will be vulnerable for a period of time before the shield charges again.  Missiles currently get stopped by shields as well, but that will probably change later on.  I plan on having a HUD indicator of the shield's status either inside or surrounding the current HP display.


I also finally decided on an object hierarchy for the ships themselves and started saving a few as prefabs.  A few other things will need to be reworked to be able to use them after adding them at run time, but that will be a rather major milestone taken care of once completed.


The next step big goal after that milestone is to get the enemy ships weapons and let them fire back for a change instead of the constant slaughter it's been so far.  I'm think I coded the existing weapon systems (which will eventually be featured in another post) in such a way that will make it an easy process, but I won't know for sure until I start coding that part.

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