Saturday, October 19, 2013

Hey it's kind of a game now

Well, after tinkering with how weapon targeting/firing works, Enemy ships are now firing back at the player's ship.  I also created a HUD indicator for shield health that seems to be cooperating nicely, and fixed a few previously existing bugs as well.  I purchased an effects package off of the asset store today and plan on working one or two of those effects into the game over the next day or two.  It should look rather nice assuming they don't cause a slowdown on mobile devices (I can dream, can't I?).

Something else I've been putting off doing for a while now: I updated my version of Unity3D to 4.2.whatever and converted the project over as well.  Overall it was an easy process, except now some of the transparent/cutout shaders I've been using aren't so transparent all the time.

This used to work, I swear.

I also came up with an idea for how to do away with what currently happens when a ship dies (aka big bland explosion).  I'm thinking that combining this with something like this will lead to some nice looking ship debris.  At the very least, it will allow me to procrastinate from getting a text-dialogue-box-system set up.
Explosion effects are just more fun.

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